三路攻防Three-lane warfare
每一条分路都连接同一座基地。集中突破,还是分兵牵制?Every lane connects to one shared base. Focus your push, or split the enemy’s attention.
三路战场 · 战术决策THREE LANES · TACTICAL DECISIONS
三条分路,一座基地。组建战阵,把每一次出牌都变成决定胜负的时刻。Three lanes. One base. Turn every card and formation into a decisive moment.
当前为早期测试版本,欢迎反馈。Early test build — your feedback shapes the next battle.
掌握战场READ THE BATTLEFIELD
单位会在三条分路上持续推进。前、中、后排的组合、出场时机和技能落点,都会改变战局。你可以先在战役中学习,再进入排位,与真实玩家或战术 AI 一决高下。Units advance through three connected lanes. Front, middle and back formations, timing, and skill placement all reshape the fight. Learn in Campaign, then enter ranked battles against players or tactical AI.
每一条分路都连接同一座基地。集中突破,还是分兵牵制?Every lane connects to one shared base. Focus your push, or split the enemy’s attention.
让单位在合适的位置成阵,解锁持续的战斗加成。Place the right units in the right ranks to activate powerful formation bonuses.
解锁新的兵种与技能,适应每一场不一样的战斗。Unlock new units and skills, then adapt to a different battle every time.
兵种图鉴UNIT CODEX
了解他们的长处,再决定谁应该站在你的战阵里。Learn what each unit does best, then decide who belongs in your formation.

前排 · 可靠近战FRONT · RELIABLE MELEE
均衡的前排单位,适合稳住战线并为后排争取时间。A balanced frontliner that holds the line and buys time for your back rank.

前排 · 重装防线FRONT · HEAVY DEFENCE
用高生命和盾牌承伤保护队友,适合成为战阵的核心。High health and a shield make it the anchor of a formation.

后排 · 远程压制BACK · RANGED PRESSURE
从远处持续射击,能攻击空中目标,但需要前排保护。Rains arrows from range and can hit airborne targets, but needs protection.

后排 · 范围法术BACK · AREA SPELLS
法术会打击目标排的多个敌人,并且能抵抗部分法术伤害。Spells strike multiple enemies in a rank, while innate resistance softens spell damage.

前排 · 冲锋重骑FRONT · CHARGING CAVALRY
持续前进后蓄力,下一次命中会造成强力冲锋伤害。After moving forward, it charges its next hit for a powerful impact.

前排 · 隐袭刺客FRONT · STEALTH ASSASSIN
高速接近目标并短暂隐身,擅长抓住落单的远程单位或突袭基地。Fast and briefly concealed, it hunts exposed ranged units and vulnerable bases.

空中 · 灵活突击AIR · MOBILE STRIKE
从空中快速切入战场,适合追击和改变局部战线。A fast airborne attacker that dives into weak points and shifts a local fight.

前排 · 攻城核心FRONT · SIEGE CORE
占据更大的阵位,拥有极高生命和基地伤害,是推进的重型核心。A massive rank-filling unit with huge health and base damage for decisive pushes.
战阵规则FORMATION RULES
每一排最多容纳 5 点占位容量。单位的大小、定位和优先级,会共同决定他们如何入列。Each rank holds up to 5 points of capacity. A unit’s size, band, and priority decide how it joins the line.
剑士Swordsman
剑士Swordsman
剑士Swordsman
剑士Swordsman
剑士Swordsman每名剑士占 1 点容量,五名刚好填满一排。Each swordsman uses 1 point, so five fill the rank exactly.
骑士 · 2Knight · 2
剑士Swordsman
剑士Swordsman
剑士Swordsman骑士占 2 点,剩余 3 点由剑士填满。The knight uses 2 points; the remaining 3 are filled by swordsmen.
攻城巨人 · 4Siege Giant · 4
剑士Swordsman巨人占 4 点,只剩 1 点;再放入两名剑士就会进入下一排。The giant uses 4 points. Two more swordsmen would start the next rank.
排的顺序RANK ORDER
前排先接敌,中排承接战线,后排在安全距离输出。不同定位会建立新的排,不会为了填空而混在一起。Front units meet the enemy first, middle units support the line, and back units attack from safety. Different bands begin a new rank instead of filling unrelated gaps.
盾卫Shield Guard
骑士Knight
狮鹫骑手Gryphon Rider
弓箭手Archer
魔法师Mage选择单位Choose units
容量与定位匹配Match size and band
战阵成立,获得加成Formation activates
具体战阵NAMED FORMATIONS
满足最低要求即可激活;更高阶要求会替换低阶加成。Meet the minimum recipe to activate a formation. Higher tiers replace the lower-tier bonus.

前排剑士 · 后排弓箭手Swordsmen front · Archers back
剑士 ×2Swordsman ×2
弓箭手 ×1Archer ×1剑士承伤 -6% · 弓箭手伤害 +8%Swordsmen damage taken -6% · Archers ATK +8%
剑士 ×2Swordsman ×2
弓箭手 ×2Archer ×2剑士承伤 -9% · 弓箭手伤害 +12%Swordsmen damage taken -9% · Archers ATK +12%

前排盾卫 · 后排弓箭手Shield guards front · Archers back
盾卫 ×1Shield Guard ×1
弓箭手 ×2Archer ×2盾卫承伤 -8% · 弓箭手攻速 +8%Shield guards damage taken -8% · Archers speed +8%
盾卫 ×2Shield Guard ×2
弓箭手 ×2Archer ×2盾卫承伤 -12% · 弓箭手攻速 +14%Shield guards damage taken -12% · Archers speed +14%

前排盾卫 · 后排魔法师Shield guards front · Mages back
盾卫 ×1Shield Guard ×1
魔法师 ×2Mage ×2盾卫承伤 -8% · 法师 AOE 伤害 +8%Shield guards damage taken -8% · Mage AOE +8%
盾卫 ×2Shield Guard ×2
魔法师 ×2Mage ×2盾卫承伤 -12% · 法师 AOE 伤害 +14%Shield guards damage taken -12% · Mage AOE +14%

前排剑士 · 后排魔法师Swordsmen front · Mages back
剑士 ×2Swordsman ×2
魔法师 ×1Mage ×1剑士伤害 +7% · 法师攻速 +5%Swordsmen ATK +7% · Mage speed +5%
剑士 ×2Swordsman ×2
魔法师 ×2Mage ×2剑士伤害 +11% · 法师攻速 +8%Swordsmen ATK +11% · Mage speed +8%

前排骑士 · 后排剑士Knights front · Swordsmen back
骑士 ×1Knight ×1
剑士 ×2Swordsman ×2骑士冲锋时间 -15% · 剑士伤害 +6%Knight Charge time -15% · Swordsmen ATK +6%
骑士 ×2Knight ×2
剑士 ×2Swordsman ×2骑士冲锋时间 -25% · 剑士伤害 +10%Knight Charge time -25% · Swordsmen ATK +10%
排位中的三选一PICK ONE IN RANKED
每局排位开始时,系统从当前可用战阵中随机提供 3 个选项。缺少前提兵种的战阵会保留在列表中,但明确标记为不可用。At the start of each ranked match, three options are randomly offered from the available formations. A recipe missing a required unit stays visible but is clearly disabled.
以上随机战阵选择仅适用于 PvP / 排位模式;战役 PvE 使用关卡指定的单位与规则。Random formation selection above applies only to PvP / Ranked. Campaign PvE uses its mission-specific units and rules.
你的战线,由你决定YOUR FRONTIER, YOUR CALL
沿着边境故事前进,学习单位、技能和战阵。Follow the frontier story while learning units, skills, and formations.
在有限资源中做出选择,挑战你的战术理解。Make meaningful decisions with limited resources and test your tactical instincts.
随时可以开始一场完整对局,适合练习和熟悉新阵容。Start a full battle anytime to practise and learn a new lineup.
立即加入测试JOIN THE TEST
Android 测试 APK 会在这里持续更新。安装前请允许来自浏览器的应用安装,并在游戏内提交反馈。The Android test APK will be updated here. Allow installs from your browser before installing, and share feedback in-game.
下载早期测试版 APKDownload early test APK早期测试EARLY TEST
Android 7.0+一起打磨游戏HELP SHAPE THE GAME